So now I'm at STOMP. Long time since I left that community... left it last year if I'm not wrong. Couldn't handle the dumb. But now I have learned how to troll, so dumb people potentially represent a source of entertainment as well as frustration.
Trolling/Griefing - Pissing people off for jollies.
Strange thing for me to do, given that I'm a moderator (and I take modding seriously). Still, I insert little bits of bait here and there when dealing with really blur fish. Ironic, that I regularly infract people for something I do myself (abeit mostly outside of GZF).
Was griefing the Left 4 Dead demo with my fellow GZF troll Casval Zem Daikun. It was actually a hell of a lot funnier than I thought.
L4D is a simple co-op multiplayer game. 4-person teams against a zombie apocalypse (it's a lot funner than it sounds, the creators of Half-Life and TF2 made this). In the first stage we would take a quick short cut off a roof top and cut ahead to an easily defensible spot, so that our fellows would have to blast through the house with half the normal firepower. People who tried to follow us with the same shortcut would often end up dangling off the edge, with minutes ticking down before they fell to their death, while Casval and me stood by and giggled.
There was a section right outside the checkpoint safehouse that was an open street. Putting a bullet in a car would trigger the car alarm and alert a zombie horde, so whenever Casval reached it, he fired into the car and did a runner for the exit. To top it off, he dropped a molotov cocktail as he went, creating a wall of fire between the other players and the exit.
Oh, the molotovs were a weapon for evil. When our fellows were surrounded by a pack of hungry zombies we would just lob it at the lot of them. When we were nearing the end of a stage, Casval always ran ahead to plop a molotov in the face of whoever came up the last staircase. Then he sniped them from the safehouse with a sniper rifle. They fell down, writhing and calling for help while slowly dying from the flames. Casval closed the door and waits for them to die, at which time the criteria "all living players in the safehouse" is fulfilled and the people Casval killed are treated to a victory screen with death music.
Both of us would also run ahead to a stage of the level where the boss monster appeared, then run the hell back and lock ourselves in the spawn. As the trailer said, "If it's not one of us, kill it!" So anyone caught trying to come back into the relative safety of the spawn room that wasn't us would be shot with a shotgun and left for dead outside. The boss monster needs a lot of firepower to kill, so...
Weirdly enough, when me or Casval did this to each other (suddenly incapacitate each other) it also turned out extra hiliarous. I guess it was because we weren't taking things seriously. Which was cool.
And now I'm at STOMP, trollin and rollin. Too bad I've just been informed that I have to work on another script and meet a deadline... on the other hand... wooh0oO!11 my 1st profesionel dedline!!!
Wednesday, November 19, 2008
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